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TaskSet a starting position for the runners by dragging their icons along the tracks. Change the direction they face by clicking once on their icons. Set the length of the stride for each runner using the controls on the lower left. What do you think the race will look like? Who will go farther in 100 "seconds"? (Note: It's convenient to call the units of time "seconds" for discussion purposes, although the simulation runs much faster.) Click Go to run the simulation. [How to Use the Interactive Figure]
Follow-Up Questions and TasksThink about and discuss the following: What does the graph show? Did what happened match your prediction? If it did, how does the graph show what you predicted? If not, why do you think what happened was different from what you expected? Click on Get Ready to position the boy and the girl to start a new race. Make a change in one of your settings (e.g., the length of the girl's stride or the boy's starting position). How will this change affect the graph? Run the simulation again and see what happens. Continue making changes and predicting the result. After each run of the simulation, think about what the graph shows and think about what happened and why. DiscussionThis example illustrates computer software that engages students in the upper elementary grades in ideas about functions and about representing change over time. The software and examples in this activity are based on the Trips software (Clements, Nemirovsky, and Sarama 1996). This software allows students to analyze change by setting the starting positions and length of stride (speed) for two runners. Students then observe the simulated races as they happen and relate the changing positions of the two runners to dynamic representations that change as the events occur. Students can predict the effects on the graph of changing the starting position or the length of the stride of either runner. They can observe and analyze how a change in one variable, such as length of stride, relates to a change in speed. This computer simulation uses a familiar context that students understand from daily life, and the technology allows them to analyze the relationships in this context deeply because of the ease of manipulating the environment and observing the changes that occur. In this activity, students are working with functional relationships. As students work with this example, they need to be encouraged by the teacher to analyze how a change in the starting position or the length of the stride will affect the time needed to reach the finish lines. Acting out different stories about the "trips" can help students visualize the effect of, for example, increasing the length of the stride or having one runner start in a position ahead of the other runner. As students become familiar with the simulation, they can analyze each situation numerically by building a table showing the relationship between time and distance. By inspecting the track, the graph, and the table, students can become more precise in reasoning quantitatively about the relationships ("The length of the boy's stride is 2, so you know his distance by multiplying the time by 2"). Older elementary school students can relate the boy's and girl's trips proportionally ("The girl goes twice as far as the boy in the same amount of time"). Students can begin to describe rate of change informally by inspecting the slope of the line ("The girl's line is steeper because she is moving faster"). Interpreting two-variable graphs will be unfamiliar to many students in this age group. Part of the teacher's role is to help them connect what is happening on the graph to what is happening on the track: How long does it take for the boy to go the same distance as the girl has traveled in fifty "seconds"? How can you see this demonstrated on the track? On the graph? Where on the track does the girl catch up to the boy? Where is this point on the graph? Additional Tasks and Questions
AcknowledgmentThis activity and applet were adapted with permission from the Trips software, Clements, Nemirovsky, and Sarama (1996). The activity was adapted with permission from Tierney et al. (1998).
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